The Spell point by Level table applies to bards, clerics, druids and wizards. For a paladin, ranger and artificer, halve the character's level in that class and then consult the table. For a fighter (eldritch knight) and rogue (arcane trickster), divide the character's level in that class by three (Rounded down). Apply same rules for any other sub-class.
Spell point Cost Table | |
Spell Level | Point Cost |
1st | 2 |
2nd | 3 |
3rd | 5 |
4th | 6 |
5th | 7 |
6th | 9 |
7th | 10 |
8th | 11 |
9th | 13 |
Spell point Points Table | |
Class Level | Spell Points |
1st | 4 |
2nd | 6 |
3rd | 14 |
4th | 17 |
5th | 27 |
6th | 32 |
7th | 38 |
8th | 44 |
9th | 57 |
10th | 64 |
11th | 73 |
12th | 73 |
13th | 83 |
14th | 83 |
15th | 94 |
16th | 94 |
17th | 107 |
18th | 114 |
19th | 123 |
20th | 133 |
Every time a character cast a spell, calculate the spell point cost from its table and reduce it from the spell point points the character has. When character spell point reaches 0, he/she can’t cast any spells of 1st level or higher (cantrips cost no spell point). After a long rest, a character regain half of the total spell point they have rounded down.
Consider that players can use spell points instead of spell slots as was mentioned in the DMG with a small difference. Players don't need to create spell slots with their spell points but instead the can use the spell points as was described in mentality/spell point table and simply reduce the amount of the spell point cost from the total amount similar to Mana in video games.