PROFESSIONS
Primary  Professions
Alchemy
Armor Smithing
Brewing
Cooking
Enchanting & Scroll Forging
Jewel Crafting
Leatherworking
 Engineering & Bomb making
Weavering
Wood Carving
Weapon Smithing
Toxicology
Secondary Professions
Barber & Disguise expert
Glassblower & Glazier
Herbalism
Skinning & Tanning 
Thieves’ tools expert
Tinkering

Professions now have a more important role in the game. You can make more than just a living with them and also learn to make new items that you like to have but didn’t get the chance to find them during your adventures, or create new items that you desire and doesn’t exist in the books. Professions now have a skill point and you get more skilled as you work more and create more items or provide more services with your profession. Also when you create an item or provide a service, you gain knowledge points according to the rarity of the item which will help you to learn new recipes of your choice. These recipes are for the items that exist in the DMG and other official books and you like to learn them. Here is how the skill and knowledge points work: 

Profession’s progress chart

As a character learns a new profession, he/she unlocks the progress chart and thus, can increase his/her skills by crafting more items. Through this chart, there are certain check points. These check points separate profession levels in which they unlock new rarities that can be crafted. A character must meet some prerequisites in order to pass a check point that will be discussed later. There are two concepts when it comes to professions, Skill point (SP) & Knowledge point (KP). 

A character gain a certain amount of Skill point (SP) and Knowledge point (KP) when they craft an item based on its rarity as showed in the following table:

RaritySP GainedRarityKP Gained
Common2Common2
Uncommon4Uncommon4
Rare8Rare8
Very Rare12Very Rare12
Legendary16Legendary16
Artifact-Artifact32
  • Abbreviation for Common items is C.
  • Abbreviation for Uncommon items is UC.
  • Abbreviation for Rare items is R.
  • Abbreviation for Very Rare items is VR.
  • Abbreviation for Legendary items is L.
  • Abbreviation for Artifact items is A.

Skill points will help you reach new check points so that you can craft more powerful items. A character can only craft items that are allowed based on his/her profession level. The following chart will show you how this limitation works:

Profession TiersCharacter level requirementSkill point rangePossible crafts
Tier 1: Novice10-50Common
Tier 2: Apprentice451-100Uncommon
Tier 3: Senior8101-150Rare
Tier 4: Expert12151-200Very Rare
Tier 5: Master16201-249Legendary
Tier 6: Grand Master19250Artifact

The two middle columns show what character level and skill point you need to have in order to craft an item with the rarity mentioned in the last column (Possible crafts). Note that you can always craft items with lower rarity when you unlock a new profession level. Knowledge points can be used to buy new recipe of characters choice from the shop of wonders. Any recipe of magical items from DMG or other official books that you have in mind can be bought. Items of different rarity requires different amount of KP based on the table below. Note that when you reach a new tier you can only get half of SP and KP by crafting items from previous tier. You won't receive any point if the crafting tier difference is more than 1. for example, if you are a Senior, you receive half points from crafting Apprentice tier items and no points from novice tier.

Profession TiersCharacter level requirementRecipe RarityRequired KP
Tier 1: Novice1Common4
Tier 2: Apprentice4Uncommon8
Tier 3: Senior8Rare16
Tier 4: Expert12Very Rare32
Tier 5: Master16Legendary64
Tier 6: Grand Master19Artifact128

It was mentioned before that a character can unlock a check point when they meet certain prerequisites. The requirements before a character can actually pass through a check point are mentioned in the following table:

Required LevelRequired SPRequired KP
45025
810050
1215075
16200100
19250125

Based on this table, after a character learns a new profession, he/she starts at 0 SP in that profession. When he/she reaches 50 of SP and spends 25 KP, he/she can go to the next level and start the new tier and this routine goes on as mentioned in the table. If a character didn’t spend his/her KP to learn a new recipe, that KP is lost when he/she go to the new level. A character can also craft Sentient items when they become Master in a profession. Beside the SP and KP needed (which is same as a Legendary item), they also need to complete a special quest designed by DM to complete this process. A Unique item is the ultimate possible craft in the game. Usually it is impossible for a character to craft such powerful item but with the following prerequisites, a character can craft such magnificent object: 

  • A character must be a Grand Master.
  • Abbreviation for Unique items is U.
  • A character must have crafted at least 5 legendary items.
  • A character must have at least 150 unspent KP.
  • A character must travel to the plane of a certain deity(s) related to the item.

Crafting such item is the most difficult task imaginable in the universe. That is why characters that can achieve such thing are respected like Gods. Once a Unique item is crafted, no one can craft any other item that is similar to it. Crafting an item has certain cost for the materials that are used in it. The following table will give you a general idea of the cost of each rarity but at the end of the day, the DM can modify the cost, market value and crafting time of items as he/she sees fit.

RarityBase PriceEffect Cost Range (gp)Crafting time 
CommonPHBTable50-1001D to 1W
UncommonC + 150150-2501W to 2W
RareC + 20001000-20005W to 10W
Very RareC + 200005000-1000012W to 25W
LegendaryC + 10000010000-1500025W to 50W
ArtifactC + 20000015000-2000075W to 100W
  • D stands for day(s) & W  stands for week(s). 
  • BP stands for based price. Most common items have a sell price listed in the equipment table in PHB. Based price is 80% of the sell price.
  • You can sell an item up to 20% more than the crafting price.
  • NPC buyers might offer different price for your items.
  • scrolls & potions have their own table of crafting price and crafting duration.
  • Potions (other than the ones listed later in this context) crafting price is 3 times of scrolls crafting cost.
  • Scrolls and Potions crafting time are the same.

Scroll crafting table is as below:

Spell levelCrafting Time Cost (gp)
Cantrip1D15
1st 1D25
2nd3D250
3rd1W500
4th2W2500
5th4W5000
6th8W15000
7th16W25000
8th32W50000
9th48W250000

There are some exceptions for these rules and those are healing, vitality and mentality potions (that is if you are using the last two in your games. Otherwise, just consider the healing potions). You can calculate their value as mentioned above but consider this rule to make them more useable so an adventuring party doesn’t need to rely on healers and front liners.

Healing PotionsCost (gp)Crafting time Healing Amount
Lesser 101 day1d4+1 
Common252 days2d4+2 
Greater1001 Week4d4+4 
Superior10003 Weeks8d4+8 
Supreme100004 Weeks10d4+20 
Mentality PotionsCost (gp)Crafting timeMentality Regained
Lesser 50 1 day1d4+1
Common1252 days2d4+2
Greater6251 Week4d4+4
Superior62503 Weeks8d4+8
Supreme500004 Weeks10d4+10
Vitality PotionsCost (gp)Crafting timeExhaustion Removed
Lesser1001 day1 level
Common5002 days2 levels
Greater25001 Week3 levels
Superior100003 Weeks4 levels
Supreme
1000004 Weeks5 levels

Crafting price for these potions is half the cost. Finally, there are certain number of professions you can learn during your life which are shown in the following table:

Character level requirementPrimary ProfessionSecondary Profession
311
621
1122
1732

There is a cost and duration to learn a profession which is required to unlock the progress chart for it as mentioned below:

Profession's Learning Duration
Primary ProfessionSecondary Profession
350 days175 days

Price of learning a new profession is 1gp/day. Each day of learning consist of 8 hours of work (This duration is dividable). It is possible to learn two professions at the same time if the character is doing nothing but working on the professions he/she wishes to learn.

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