Primary Professions |
Alchemy |
Armor Smithing |
Brewing |
Cooking |
Enchanting & Scroll Forging |
Jewel Crafting |
Leatherworking |
Engineering & Bomb making |
Weavering |
Wood Carving |
Weapon Smithing |
Toxicology |
Secondary Professions |
Barber & Disguise expert |
Glassblower & Glazier |
Herbalism |
Skinning & Tanning |
Thieves’ tools expert |
Tinkering |
Professions now have a more important role in the game. You can make more than just a living with them and also learn to make new items that you like to have but didn’t get the chance to find them during your adventures, or create new items that you desire and doesn’t exist in the books. Professions now have a skill point and you get more skilled as you work more and create more items or provide more services with your profession. Also when you create an item or provide a service, you gain knowledge points according to the rarity of the item which will help you to learn new recipes of your choice. These recipes are for the items that exist in the DMG and other official books and you like to learn them. Here is how the skill and knowledge points work:
Profession’s progress chart
As a character learns a new profession, he/she unlocks the progress chart and thus, can increase his/her skills by crafting more items. Through this chart, there are certain check points. These check points separate profession levels in which they unlock new rarities that can be crafted. A character must meet some prerequisites in order to pass a check point that will be discussed later. There are two concepts when it comes to professions, Skill point (SP) & Knowledge point (KP).
A character gain a certain amount of Skill point (SP) and Knowledge point (KP) when they craft an item based on its rarity as showed in the following table:
Rarity | SP Gained | Rarity | KP Gained |
Common | 2 | Common | 2 |
Uncommon | 4 | Uncommon | 4 |
Rare | 8 | Rare | 8 |
Very Rare | 12 | Very Rare | 12 |
Legendary | 16 | Legendary | 16 |
Artifact | - | Artifact | 32 |
Skill points will help you reach new check points so that you can craft more powerful items. A character can only craft items that are allowed based on his/her profession level. The following chart will show you how this limitation works:
Profession Tiers | Character level requirement | Skill point range | Possible crafts |
Tier 1: Novice | 1 | 0-50 | Common |
Tier 2: Apprentice | 4 | 51-100 | Uncommon |
Tier 3: Senior | 8 | 101-150 | Rare |
Tier 4: Expert | 12 | 151-200 | Very Rare |
Tier 5: Master | 16 | 201-249 | Legendary |
Tier 6: Grand Master | 19 | 250 | Artifact |
The two middle columns show what character level and skill point you need to have in order to craft an item with the rarity mentioned in the last column (Possible crafts). Note that you can always craft items with lower rarity when you unlock a new profession level. Knowledge points can be used to buy new recipe of characters choice from the shop of wonders. Any recipe of magical items from DMG or other official books that you have in mind can be bought. Items of different rarity requires different amount of KP based on the table below. Note that when you reach a new tier you can only get half of SP and KP by crafting items from previous tier. You won't receive any point if the crafting tier difference is more than 1. for example, if you are a Senior, you receive half points from crafting Apprentice tier items and no points from novice tier.
Profession Tiers | Character level requirement | Recipe Rarity | Required KP |
Tier 1: Novice | 1 | Common | 4 |
Tier 2: Apprentice | 4 | Uncommon | 8 |
Tier 3: Senior | 8 | Rare | 16 |
Tier 4: Expert | 12 | Very Rare | 32 |
Tier 5: Master | 16 | Legendary | 64 |
Tier 6: Grand Master | 19 | Artifact | 128 |
It was mentioned before that a character can unlock a check point when they meet certain prerequisites. The requirements before a character can actually pass through a check point are mentioned in the following table:
Required Level | Required SP | Required KP |
4 | 50 | 25 |
8 | 100 | 50 |
12 | 150 | 75 |
16 | 200 | 100 |
19 | 250 | 125 |
Based on this table, after a character learns a new profession, he/she starts at 0 SP in that profession. When he/she reaches 50 of SP and spends 25 KP, he/she can go to the next level and start the new tier and this routine goes on as mentioned in the table. If a character didn’t spend his/her KP to learn a new recipe, that KP is lost when he/she go to the new level. A character can also craft Sentient items when they become Master in a profession. Beside the SP and KP needed (which is same as a Legendary item), they also need to complete a special quest designed by DM to complete this process. A Unique item is the ultimate possible craft in the game. Usually it is impossible for a character to craft such powerful item but with the following prerequisites, a character can craft such magnificent object:
Crafting such item is the most difficult task imaginable in the universe. That is why characters that can achieve such thing are respected like Gods. Once a Unique item is crafted, no one can craft any other item that is similar to it. Crafting an item has certain cost for the materials that are used in it. The following table will give you a general idea of the cost of each rarity but at the end of the day, the DM can modify the cost, market value and crafting time of items as he/she sees fit.
Rarity | Base Price | Effect Cost Range (gp) | Crafting time |
Common | PHBTable | 50-100 | 1D to 1W |
Uncommon | C + 150 | 150-250 | 1W to 2W |
Rare | C + 2000 | 1000-2000 | 5W to 10W |
Very Rare | C + 20000 | 5000-10000 | 12W to 25W |
Legendary | C + 100000 | 10000-15000 | 25W to 50W |
Artifact | C + 200000 | 15000-20000 | 75W to 100W |
Scroll crafting table is as below:
Spell level | Crafting Time | Cost (gp) |
Cantrip | 1D | 15 |
1st | 1D | 25 |
2nd | 3D | 250 |
3rd | 1W | 500 |
4th | 2W | 2500 |
5th | 4W | 5000 |
6th | 8W | 15000 |
7th | 16W | 25000 |
8th | 32W | 50000 |
9th | 48W | 250000 |
There are some exceptions for these rules and those are healing, vitality and mentality potions (that is if you are using the last two in your games. Otherwise, just consider the healing potions). You can calculate their value as mentioned above but consider this rule to make them more useable so an adventuring party doesn’t need to rely on healers and front liners.
Healing Potions | Cost (gp) | Crafting time | Healing Amount |
Lesser | 10 | 1 day | 1d4+1 |
Common | 25 | 2 days | 2d4+2 |
Greater | 100 | 1 Week | 4d4+4 |
Superior | 1000 | 3 Weeks | 8d4+8 |
Supreme | 10000 | 4 Weeks | 10d4+20 |
Mentality Potions | Cost (gp) | Crafting time | Mentality Regained |
Lesser | 50 | 1 day | 1d4+1 |
Common | 125 | 2 days | 2d4+2 |
Greater | 625 | 1 Week | 4d4+4 |
Superior | 6250 | 3 Weeks | 8d4+8 |
Supreme | 50000 | 4 Weeks | 10d4+10 |
Vitality Potions | Cost (gp) | Crafting time | Exhaustion Removed |
Lesser | 100 | 1 day | 1 level |
Common | 500 | 2 days | 2 levels |
Greater | 2500 | 1 Week | 3 levels |
Superior | 10000 | 3 Weeks | 4 levels |
Supreme | 100000 | 4 Weeks | 5 levels |
Crafting price for these potions is half the cost. Finally, there are certain number of professions you can learn during your life which are shown in the following table:
Character level requirement | Primary Profession | Secondary Profession |
3 | 1 | 1 |
6 | 2 | 1 |
11 | 2 | 2 |
17 | 3 | 2 |
There is a cost and duration to learn a profession which is required to unlock the progress chart for it as mentioned below:
Profession's Learning Duration | |
Primary Profession | Secondary Profession |
350 days | 175 days |
Price of learning a new profession is 1gp/day. Each day of learning consist of 8 hours of work (This duration is dividable). It is possible to learn two professions at the same time if the character is doing nothing but working on the professions he/she wishes to learn.