When a character dropped below 30%, they suffer the Bloodied effect. To fix the floating part, when you divide the number, follow the rule below:
-If the floating part is 0.5 or higher, round it up ( e.g. 40.5 will turn into 41).
-If the floating part is less than 0.5, round it down (e.g. 40.4 will turn into 40).
you can read the penalty effect in the following table:
Condition | Effect |
Bloodied |
|
Dropping to 0 |
|
Consider that every time a creature's HP drops to any condition, the effects are applied again. For example if the creature's HP drops to 0 HP for the second time, it will suffer another level of exhaustion so it will have the total of 2.