CALL SHOT

Call shot means that you are trying to hit a creature in a certain part of its body which leads to certain injuries that might last for a long time. Players and NPCs can do call shots and try to make their hits more effective. All attempts for a call shot has disadvantage plus some other down sides that are shown in the table below:

IndexBody PartEffect Triger ChanceEffect
Upper Part
1Head10%Stunned for 1d6 rounds
2Eye5%Blinded on one side
3Ear5%Deafened on one side
4Throat10%Can't talk + 1d12 bleeding effect
5Mouth10%Can't talk+1d8 bleeding effect
Middle Part
1Shoulder10%Can't use  two-hand weapon + disadvantage on attack rolls with that hand
2Arm/Forearm10%Disadvantage when using that hand
3Hand10%disadvantage on attack rolls with that hand
4Chest15%Disadvantage on all checks & attacks for 1d6 rounds
5Stomach15%Disadvantage on DEX/STR/CON saves & checks + AC is reduced by 1d4 for 1d6 rounds
6Liver10%2d12 bleed effect each round
7Kidney5% Disadvantage on attacks and STR/DEX saves
8Spine5%Paralyzed for 2D4 rounds
9Testicle10%Can't take action for 1D6 rounds
Lower Part
All leg shots reduce target speed by half if one leg is hit and to 0 if both are hit. Target can't dash
1Heap15%1D8 Bleeding effect
2Knee10%Fall prone
3Calf10%Can't Disengage
4Foot10%Can't Disengage

Most of these effects can be cured by magical healing. Some of them such as blinded, deafened and paralyzed can be cured by other spells such as Lesser Restoration. If magical healing was not an option, the effects can be healed through slow natural healing. Note that if the body part is lost (such as eye), it won't regrow unless a strong spells such as Regenerate is used.

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